The War on Used Games


Even as prepare for the coming trend of next generation systems, we should be planning on improvements on all the good stuff we associate with the current harvest of systems. Dancing we expect: better online sabong graphics, faster processors, more engaging games, you get the idea. But not anything that we’re planning on will be a progressive movement for gaming. At least, as far as Sony and Microsof company are concerned, you can trend goodbye to playing used games on their systems. Although these are just rumours at this point, it wouldn’t be surprising if they located fruition. It’s very possible, particularly when taking into consideration that several game publishers formerly dismissed from your job shots at the used game market.

Noticably is Electronic Arts(EA), who became the first publisher to institute the practice of charging gamers, who bought used games, a fee to access codes that is included in the game. To elaborate, Down-loadable Content(DLC) codes are offered with new copies of a particular game and only with those codes, can that content be accessed. EA expanded its project to include playing used games online. Gamers would are in possession of to pay $10, in addition to the cost of the used game that they purchased, in order to have access to the online components of their game. Ubisoft has since followed suit, requiring an online pass for its games as well. You can identify the games which require an online pass as they bare the, “Uplay Passport”, logo on the box.

Ubisoft decided they’d take things a step further and implement Digital Protection under the law Management, a practice more often associated with DVD or CD anti-piracy efforts. Assassins Creed 2 was the first game to be irritated by this practice. In order to play the PC version of Assassins Creed 2, gamers must create a merchant account with Ubisoft and remain logged into that account in order to play the game. This means that if you lose your online connection, the game will automatically temporarily stop and try to reestablish the bond. However, if you’re unfortunate enough to be unable to get in touch to the internet you’ll have to continue from your last saved game; losing any progress you may have made subsequently. This will be the case for all of Ubisoft’s PC titles, regardless of one playing single-player or multi-player. While Digital Protection under the law Management has been used to combat DVD and CD piracy for quite a while now, this will mark the first time it’s been used for a video game. In light of Ubisoft’s execution of DRM, Matthew Humphries of Geek. com, cautions that it’s feasible that eventually even console games will require online registration in order to play them.

So what’s the reason for all of this? According to According to Denis Dyack, the pinnacle of Silicon Knights in combat, the sale of used games is cannibalizing the profit of the primary game market. He also claims that the used game market is somehow causing the price of new games to rise. His planned solution is to move away from physical devices and embrace digital distribution. Essentially he’d like to see services like Sauna or EA’s Origin replace traditional hard copies. There are even rumours that the X-Box 720 will embrace the exclusive use of digital downloads available and not use devices at all. Whether Microsof company will actually continue with that plan remains to be seen.

You could claim that Sony has recently laid the bottom work for preventing used games from functioning on their future system. At the very least, they’ve already made quite an effort to make used games considerably less desirable. Kath Brice, of Gamesindustry. biz, reported that the latest SOCOM game for PLAYSTATION PORTABLE, SOCOM: You. S. Navy Elephant seals Fireteam Bravo 3, will require customers who purchase a used copy to pay an addition $20 dollars to obtain a code for online play.

I’d like to see some quantifiable evidence to support the claim that used games have been hurting the sales of new games at all. Without some actual facts, it sounds to me like a whole lot to do about nothing. Very good example, within a day Modern Rivalry 3 sold 6. 5 million copies, grossing $400 million dollars in sales. Correct me if I’m wrong but you haven’t heard Infinity Keep whining about the used game market and it impacting their bottom line. That’s likely because they’re too busy checking their money earned by creating games that people genuinely wish to play. Suppose. Maybe the problem isn’t that used games have a negative affect the sale of new games but, the problem is instead that game developers need to make better games that gamers are willing to pay top dollar for.

In my opinion, its not all game is worth $60 simply because it’s the suggested retail price. Looking at things objectively, its not all game is established equally, therefore its not all game is worthy of costing $60. Whether it’s because that particular game failed to meet expectations and meet the hype or because it lacks any type of replay value. It’s ridiculous to claim that gamers should pay top dollar for every game particularly when they all too often turn out to be horrible disillusionment, like Ninja Gadian 3, or they’re riddled with secrets like Skyrim.


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